@startuml
sprite $arduino [48x48/16] {
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000000000000000000000000000000000000000000000430
000000000000000000000000000000000000000000000380
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000000000012200000000000000000000002210000000000
00000005AEFFFFD930000000000000049DFFFFDA40000000
000006EFFFFFFFFFFC300000000005DFFFFFFFFFFD400000
0001BFFFFFFFFFFFFFF800000000AFFFFFFFFFFFFFF90000
001DFFFFFFFDDFFFFFFFB000001CFFFFFFFDDFFFFFFFB000
00BFFFFF8200003AFFFFFB0000CFFFFF93000039FFFFF900
06FFFFB1000000003DFFFF800BFFFFC2000000002EFFFF30
0EFFFA000000000001CFFFF57FFFFB000000000001DFFFC0
5FFFE10000000000001DFFFFFFFFC00000375000002FFFF3
9FFF8000000000000002FFFFFFFE1000008FB0000009FFF7
DFFF40000111111000006FFFFFF5000035AFD4400004FFFB
EFFF1000FFFFFFFF00000BFFFFA00000AFFFFFE00002FFFC
EFFF1000AAAAAAAA00000BFFFF9000009EFFFED00002FFFC
EFFF20000000000000005FFFFFF30000008FB0000005FFFB
BFFF6000000000000001EFFFFFFD0000008FB0000009FFF8
7FFFD00000000000000CFFFFFFFFA00000021000001EFFF4
1FFFF80000000000009FFFF68FFFF7000000000000AFFFE0
08FFFF800000000009FFFFA00CFFFF700000000009FFFF70
01EFFFFC30000004CFFFFD0002EFFFFB30000005DFFFFD00
003FFFFFFDA99AEFFFFFE200002EFFFFFDA99AEFFFFFE200
0003EFFFFFFFFFFFFFFD20000003EFFFFFFFFFFFFFFD2000
00001BFFFFFFFFFFFFA1000000001BFFFFFFFFFFFF900000
0000003AFFFFFFFFA30000000000004BFFFFFFFE92000000
000000000256753000000000000000000356652000000000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
}


!define DEV2_ARDUINO(_alias) ENTITY(rectangle,black,arduino,_alias,DEV2 ARDUINO)
!define DEV2_ARDUINO(_alias, _label) ENTITY(rectangle,black,arduino,_label, _alias,DEV2 ARDUINO)
!define DEV2_ARDUINO(_alias, _label, _shape) ENTITY(_shape,black,arduino,_label, _alias,DEV2 ARDUINO)
!define DEV2_ARDUINO(_alias, _label, _shape, _color) ENTITY(_shape,_color,arduino,_label, _alias,DEV2 ARDUINO)
skinparam folderBackgroundColor<<DEV2 ARDUINO>> White
@enduml